That said, FSX was developed at the time when there wasn't much idea if computers would go to ever higher clock speeds or more cores with lower clock-speeds - it was at the turning point. I expect that as usual, the developers will get the inside look at Flight well in advance and should have their addons ready to go by release date, assuming no big architecture changes for the models happen. I do hope that Microsoft Flight uses are computers more efficiently than FSX does. Given the cheap price of HDDs these days and the superb ease-of-upgrading the Mac Pro, it's worth it. An SSD or something like one of those Western Digital Velociraptors (10,000rpm) will do wonders. The other places you'll score big wins in performance are things like a very fast HDD. I'll get back to you with some of the settings I'm using. I think it needs to be 14 (AffinityMask=14). I'm on Mac at the moment - so not sure how to get to the CFG file right away, but it's the AffinityMask setting. I also had to tweak some of the texture loading settings a bit to get it nicely smooth. That can eliminate the stutters you sometimes experience and keep the frame rates more steady (instead of the wild fluctuations people sometimes see). Basically, you are shifting FSX off the first core, which is often used by the OS to do things, and maybe other addons like Active Sky Enhanced which does use a bit of processing power to simulate real world weather for you (it does it very well too). Yeah, I did have to do one of those tweaks.
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